hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: D:\Iker\Juegos\VHE\Zhlt64\hlcsg.exe D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS 
Entering D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

67 brushes (totalling 402 sides) discarded from clipping hulls
CreateBrush:
 (0.50 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (1.15 seconds)

Including Wadfile: \iker\juegos\vhe\zhlt\zhlt.wad
 - Contains 4 used textures, 9.76 percent of map (8 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\fonts.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\gfx.wad
 - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\halflife.wad
 - Contains 29 used textures, 70.73 percent of map (3116 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\spraypaint.wad
 - Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \iker\juegos\half life\valve\half-life\valve\xeno.wad
 - Contains 2 used textures, 4.88 percent of map (264 textures in wad)
Using Wadfile: \iker\juegos\half life\models originales\cstrike\cs_assault.wad
 - Contains 3 used textures, 7.32 percent of map (22 textures in wad)
Using Wadfile: \iker\juegos\half life\models originales\cstrike\cs_office.wad
 - Contains 1 used texture, 2.44 percent of map (102 textures in wad)
Using Wadfile: \iker\juegos\half life\models originales\cstrike\cs_snowbase.wad
 - Contains 1 used texture, 2.44 percent of map (33 textures in wad)
Using Wadfile: \iker\juegos\half life\models originales\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \iker\juegos\half life\models originales\cstrike\cs_havana.wad
 - Contains 1 used texture, 2.44 percent of map (122 textures in wad)

Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 0.63 mb (of 4.00 mb MAX)
2.06 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: D:\Iker\Juegos\VHE\Zhlt64\hlbsp.exe D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2075 (0.22 seconds)
BSP generation successful, writing portal file 'D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS.prt'
SolidBSP [hull 1] 500...1000...1500...1930 (0.23 seconds)
SolidBSP [hull 2] 500...1000...1479 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2458 (0.39 seconds)
2.32 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: D:\Iker\Juegos\VHE\Zhlt64\hlvis.exe -fast D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS 
1005 portalleafs
3083 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [      on ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (1.81 seconds)
average leafs visible: 697
g_visdatasize:114820  compressed from 126630
1.89 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: D:\Iker\Juegos\VHE\Zhlt64\hlrad.exe D:\Steam\steamapps\common\Half-Life\cstrike\maps\zm_winterbox_NVS 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\Iker\Juegos\VHE\Zhlt64\lights.rad']
[59 texlights parsed from 'D:\Iker\Juegos\VHE\Zhlt64\lights.rad']

4658 faces
Create Patches : 14380 base patches
0 opaque faces
97205 square feet [13997576.00 square inches]
73 direct lights

BuildFacelights:
 (10.50 seconds)
visibility matrix   :  12.3 megs
BuildVisLeafs:
 (28.53 seconds)
MakeScales:
 (6.35 seconds)
SwapTransfers:
 (2.54 seconds)
Transfer Lists :    10270578 :   10.27M transfers
       Indices :     9353056 :    8.92M bytes
          Data :    41082312 :   39.18M bytes
GatherLight:
WWararninnig:ng: T Toooo  mamnayny l liigghtht st yslteysle s oonn  aa  ffaacce(e8(-.040000.000,1000040.00,0100080.00,-0101010.09,8-91911.989998)
98)
 (0.92 seconds)
FinalLightFace:
 (0.69 seconds)
50.06 seconds elapsed

-----   END   hlrad -----



